2015
DOI: 10.1016/j.procs.2015.12.224
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Integration of Virtual Labs into Science E-learning

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Cited by 82 publications
(45 citation statements)
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“…Specific applications of laboratories were found as well, implemented before as in [4][5][6][7][8][9][10] where it could be observed among other features, the needed topology for these systems, and that will be detailed in the next section. The Vega et al [4] study is highlighted, because they are developing a reconfigurable analog electronic practice, where the user may shift between the different configurations of a Common Emitter Amplifier.…”
Section: Uses and Trends In Remote Laboratoriesmentioning
confidence: 99%
“…Specific applications of laboratories were found as well, implemented before as in [4][5][6][7][8][9][10] where it could be observed among other features, the needed topology for these systems, and that will be detailed in the next section. The Vega et al [4] study is highlighted, because they are developing a reconfigurable analog electronic practice, where the user may shift between the different configurations of a Common Emitter Amplifier.…”
Section: Uses and Trends In Remote Laboratoriesmentioning
confidence: 99%
“…In addition, the VSL platform was also employed to increase the effectiveness of the teaching in this area. As there are over 400 students (in 14 classes) each year, would have access to the VSL platform at any time, there is also an additional need for the curriculum to be centrally managed by a curriculum secretary, who can assist with such activities as the uploading of resources, creating access rights, as well as helping to resolve software problems . Because of the participation of a curriculum secretary, this teaching mode can be described as a “three‐part interactive mode.” The detailed process is shown in Fig.…”
Section: Teaching Strategiesmentioning
confidence: 99%
“…In addition, it gives students the flexibility and independence as to how and where they work on the development of their laboratory skills. This approach can be made to be highly realistic and therefore relates very well to the real laboratory practical, and as a result, can simulate the learning interesting of students . This approach also helps the lecturers to save time and effort in preparing materials for students as well as collecting feedback on students' work.…”
Section: Introductionmentioning
confidence: 99%
“…Numerous studies showed that game-based learning can increase learning motivation [6], [8], [24], [28]. Some researchers investigated various instructional strategies in the game-based learning [31], [11], [14], [44], [50]. Leisure game industry has established a series of unified standards in the product process, but for serious games for learning the situation still suffers from fragment and lack of coherence, therefore lots of efforts [31], [25], [5], [47], [15], [43], [51] were invested to study the system design and development of the game-based learning system platforms.…”
Section: Serious Game and Science Educationmentioning
confidence: 99%