Abstract:Farcana has developed a smart a gaming input device, that, apart from being a tool for the gamer to use in the process of gameplay, is also a suitable tool to collect biomedical information about the gamer, which after analysis by the artificial intelligence (AI) system allows informing the gamer about whether the individual is in a state of tilt. Tilt itself is a poor emotional state of the individual that appears due to the latter's inability to control one's emotions in the process of gameplay. The gamer ca… Show more
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