2014
DOI: 10.1145/2535937
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Interacting with the past

Abstract: We propose an application that allows a museum audience to interact with the past and to appreciate the value of antique objects through multimedia installations. Discussions in this article are based on our experiences in developing the Mao-Kung Cauldron time perception journey multimedia application. This installation was inspired by the Mao-Kung Cauldron, an ancient bronze cauldron in the collection of the National Palace Museum known for its historical significance. The question, however, lies in how to cr… Show more

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Cited by 12 publications
(4 citation statements)
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References 25 publications
(24 reference statements)
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“…Similarly, in the MayaArch3D project [66], a virtual reconstruction of the ancient Maya city of Copan, can be explored. Interestingly, the work in [37] uses breath recognition through the body movement as a way to control the interaction.…”
Section: Devicesmentioning
confidence: 99%
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“…Similarly, in the MayaArch3D project [66], a virtual reconstruction of the ancient Maya city of Copan, can be explored. Interestingly, the work in [37] uses breath recognition through the body movement as a way to control the interaction.…”
Section: Devicesmentioning
confidence: 99%
“…The medium-sample participant size (between 20 and 100 participants) is usually gathered for museum-exhibition-or laboratory-based system evaluation that needs to reach a certain threshold of observations to have significant evidence in their measurements based on statistical power analysis [21]. Besides, the installation and conduct of system evaluation in a great exhibition or a big museum hall facilitate the collection of large number of participants through visitors (more than 100) [14,18,32,37,61,64]. For some user studies, the number of participants was not available [28,47,66].…”
Section: Size Of Participant Samplementioning
confidence: 99%
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