Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces 2007
DOI: 10.1145/1314161.1314183
|View full text |Cite
|
Sign up to set email alerts
|

Interaction gestalt and the design of aesthetic interactions

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
63
0
1

Year Published

2011
2011
2020
2020

Publication Types

Select...
5
3
2

Relationship

0
10

Authors

Journals

citations
Cited by 105 publications
(66 citation statements)
references
References 21 publications
2
63
0
1
Order By: Relevance
“…Lim, Stolterman, Jung, and Donaldson (2007), in their work on what they termed interaction gestalt, the holistic experience and aesthetics of using interactive tools, explored how a number of different attributes of digital interaction technologies (e.g., pace, proximity, movement) give rise to an interaction gestalt, that is, the "felt shape" of an interaction with a technology.…”
Section: Walking Considerations From the Design Literaturementioning
confidence: 99%
“…Lim, Stolterman, Jung, and Donaldson (2007), in their work on what they termed interaction gestalt, the holistic experience and aesthetics of using interactive tools, explored how a number of different attributes of digital interaction technologies (e.g., pace, proximity, movement) give rise to an interaction gestalt, that is, the "felt shape" of an interaction with a technology.…”
Section: Walking Considerations From the Design Literaturementioning
confidence: 99%
“…[53] four types of experiences (sensual, emotional, and spatio-temporal). In contrast, other frameworks focus on the building blocks of interactive experiences, such as attributes of designing for location in pervasive games 2 or the design languages for interaction gestalts of Lim et al [33,34]. Drawing on the above, Lundgren [40] created a framework of interaction-related properties describing categories of interaction, expression, behaviour, complexity, change and time, and users.…”
Section: Design Frameworkmentioning
confidence: 99%
“…etc. [22]. Each sub-categorization, however, implies, an increase of the "dimensionality" of the space of representation and complicates further the use of the model.…”
Section: A People-centered Vision and The Need Tomentioning
confidence: 99%