Handbook of Research on Serious Games as Educational, Business and Research Tools 2012
DOI: 10.4018/978-1-4666-0149-9.ch063
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Interactive Games with Robotic and Augmented Reality Technology in Cognitive and Motor Rehabilitation

Abstract: Over the years, robotics have become technological service tools in different application domains. This chapter presents a direct application of games and robotics as therapeutic tools in the healthcare of patients. These strategies are used in ACROSS project, involving more than 100 researchers from 13 Spanish entities. The main objective of this project is to modify the current perspective of the therapies, taking advantage of the game properties that will be implemented in social robots, which are blocked i… Show more

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