Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376211
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Introducing the Gamer Information-Control Framework

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Cited by 15 publications
(10 citation statements)
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References 68 publications
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
“…Notably, the web site audiogames.net presents a list of games that grows frequently with new installments and updated versions. The evolution of audio games and the implications for design have been probed before [2,3,32,55,56,62], highlighting the variety of game mechanics and their overall popularity among visually impaired gamers.…”
Section: Accessible Games To People With Visual Impairmentsmentioning
confidence: 99%
“…For instance, in Audio-Quake [4], an adaptation of the popular Quake [30], researchers use earcons to facilitate in-game interaction. In some audio-based games there's an analogy with real-life navigation systems, such as compass and sonar like features [2,58]. Musicraft [33] is an audio game inspired by Minecraft, in which the world is depicted by abstract musical representations.…”
Section: Accessible Games To People With Visual Impairmentsmentioning
confidence: 99%
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“…Other work looks to leverage the advantages of technologies, like the white cane, with which some people with disabilities are already familiar in order navigate virtual content [58,64,71]. Prior work has also considered how to make other 3D applications, such as games [3,19] or CAD software [56,57], accessible through similar techniques. In our work, we instead consider AR, which difers in that it is a combination of real and virtual content.…”
Section: Making Applications Accessiblementioning
confidence: 99%