2019
DOI: 10.1159/000496072
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Introduction to Developmental Digital Technologies in Human History, Culture, and Well-Being

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Cited by 9 publications
(11 citation statements)
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“…and non-significant among female gamers (β = 0.01, p = 0.839). In the case of the relationship between the time spent gaming per week and cognitive complexity, significant differences between the groups were found (χ 2 (df = 1) = 3.96; p = 0.047). This path was significant among male gamers (β = 0.12; p = 0.036) and non-significant among female gamers (β = -0.03, p = 0.557).…”
Section: Plos Onementioning
confidence: 95%
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“…and non-significant among female gamers (β = 0.01, p = 0.839). In the case of the relationship between the time spent gaming per week and cognitive complexity, significant differences between the groups were found (χ 2 (df = 1) = 3.96; p = 0.047). This path was significant among male gamers (β = 0.12; p = 0.036) and non-significant among female gamers (β = -0.03, p = 0.557).…”
Section: Plos Onementioning
confidence: 95%
“…The standardized regression weight was non-significant among female gamers (β = -0.10, p = 0.066), while this relationship was significant among male gamers (β = 0.17, p = 0.014). In the case of the relationship between PFU and cognitive complexity, significant differences between the groups were found (χ 2 (df = 1) = 4.17; p = 0.041). The standardized regression weight was significant among female gamers (β = 0.16; p = 0.002) whereas this path was significant among male gamers (β = -0.01, p = 0.832).…”
Section: Plos Onementioning
confidence: 95%
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