Proceedings of the 16th International Conference on Human-Computer Interaction With Mobile Devices &Amp; Services 2014
DOI: 10.1145/2628363.2628393
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Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task

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Cited by 28 publications
(7 citation statements)
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“…Environmental familiarity can strongly bias the results of such experiments. For instance, when evaluating a navigation assistance system (Gartner et al, 2011, Kerber et al, 2014, Giannopoulos et al, 2015, Schirmer et al, 2015 if the users in one of the conditions are familiar with the environment (without explicitly stating it), they would have to rely less on the assistance, thus introducing a bias in the captured data that can alter the final results of the experiment.…”
Section: Related Workmentioning
confidence: 99%
“…Environmental familiarity can strongly bias the results of such experiments. For instance, when evaluating a navigation assistance system (Gartner et al, 2011, Kerber et al, 2014, Giannopoulos et al, 2015, Schirmer et al, 2015 if the users in one of the conditions are familiar with the environment (without explicitly stating it), they would have to rely less on the assistance, thus introducing a bias in the captured data that can alter the final results of the experiment.…”
Section: Related Workmentioning
confidence: 99%
“…Serious predictions are very difficult to engage since they depend on numerous factors, but many of them are oriented towards an emerging device that will be treated in this article: wearable technologies, specifically smartwatches (Kerber et al, 2014) (Rawassizadeh et al, 2014).…”
Section: Emerging Technologiesmentioning
confidence: 99%
“…This kind of navigation forces the user to spend attention on the map instead of letting her interact with the environment (e.g., to avoid obstacles or enjoy the view). In recent years, researchers have tried to overcome these problems by introducing novel interaction methods [17,26,27,37,38]. There have been approaches to support navigation through play [1], using augmented reality [31], through auditory interfaces [9], or even through music [7].…”
Section: Pedestrian Navigation Assistancementioning
confidence: 99%