2022
DOI: 10.1177/10949968221127897
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It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports

Abstract: The authors investigate subjective well-being in the context of e-sports (competitive video games). They adopt the theoretical lenses of virtual edgework theory, a recent adaptation of edgework theory from physical to digital contexts. Sports have long been used as a tool to improve subjective well-being. The research question is whether e-sports lead to well-being, as their physical sport counterparts do, and through what psychological mechanisms. The authors answer through a conceptual model of moderated med… Show more

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Cited by 9 publications
(8 citation statements)
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“…In this vein, Raggiotto et al (2023) enrich the literature on problematic internet use, applying the cognitive behavioral model from psychology in the novel consumer context of e-sports. The other articles demonstrate how well-being can be impacted by different types of new technologies, such as smart wearable technologies (Tikkanen, Heinonen, and Ravald 2023), sleep apps (Attie and Meyer-Waarden 2023), AI-produced health care recommendations (Gaczek et al 2023), mobile payment (Yu, Peng, and Wang 2023), contactless technology (Feng and Meng 2023), social networking services (Wilson-Nash, Pavlopoulou, and Wang 2023), parental control software (Egaaied-Gambier, Bertrandias, and Bernard 2023), and video games (Raggiotto and Scarpi 2023). Finally, Lee and Wan (2023) address how technology can improve well-being by promoting healthy eating habits.…”
Section: Consumers’ Well-being and Information Technologies In The Sp...mentioning
confidence: 99%
See 3 more Smart Citations
“…In this vein, Raggiotto et al (2023) enrich the literature on problematic internet use, applying the cognitive behavioral model from psychology in the novel consumer context of e-sports. The other articles demonstrate how well-being can be impacted by different types of new technologies, such as smart wearable technologies (Tikkanen, Heinonen, and Ravald 2023), sleep apps (Attie and Meyer-Waarden 2023), AI-produced health care recommendations (Gaczek et al 2023), mobile payment (Yu, Peng, and Wang 2023), contactless technology (Feng and Meng 2023), social networking services (Wilson-Nash, Pavlopoulou, and Wang 2023), parental control software (Egaaied-Gambier, Bertrandias, and Bernard 2023), and video games (Raggiotto and Scarpi 2023). Finally, Lee and Wan (2023) address how technology can improve well-being by promoting healthy eating habits.…”
Section: Consumers’ Well-being and Information Technologies In The Sp...mentioning
confidence: 99%
“…Consumers’ individual differences can play an important role in the relationship between information technologies and consumers’ well-being. Examples of consumers’ individual differences examined in this special issue include consumer's privacy concerns (Attie and Meyer-Waarden 2023; Raggiotto and Scarpi 2023), sanguine versus melancholic personality traits (Attie and Meyer-Waarden 2023), consumers’ anxiety (Gaczek et al 2023), parents’ role overload (Egaaied-Gambier, Bertrandias, and Bernard 2023), consumers’ perceived control over the digital environment (Raggiotto and Scarpi 2023), and consumers’ maturity in terms of age (Raggiotto et al 2023). To extend the set of individual differences, future research could examine additional personality traits (e.g., the “Big Five,” such as introversion/extraversion), privacy-related constructs, attitude, and technology-related variables (e.g., technology anxiety, technology literacy).…”
Section: Avenues For Future Researchmentioning
confidence: 99%
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“…Similarly, consumers increasingly use mobile health applications to monitor their well‐being, such as improving sleep quality through routine activities (Attie & Meyer‐Waarden, 2023). E‐sports is another digital platform that can lead to the enhancement of well‐being achieved through having a sense of self‐enhancement (Raggiotto & Scarpi, 2022). Refurbishing services (Durgee & Agopian, 2018), spiritual advertising (Dodds et al, 2021), promoting sustainable consumption (Minton et al, 2022) and artistic commercial products (An et al, 2022) are some other examples of business activities that enhance CWB.…”
Section: Introductionmentioning
confidence: 99%