Motion, Interaction and Games 2019
DOI: 10.1145/3359566.3360086
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Joint Exploration and Analysis of High-Dimensional Design–Occupancy Templates

Abstract: D iv e r s e D e s ig n s D iv e r s e D e s ig n s D e fa u lt D e s ig n S e le c te d D e s ig n S e le c te d C r o w d Experiment 1 Experiment 2 Experiment 3 Experiment 4 Experiment 5 S e le c t D e s ig n S e le c t C r o w d F lo w = 5.16 Flow = 4.20 F lo w = 4.87 F lo w = 3 .9 8 Joint Exploration Figure 1: Experiment 1 explores diverse environment configurations using a default parameterized crowd, Experiment 2 explores a default parameterized environment against a diverse set of crowds, Experiment 3 e… Show more

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Cited by 4 publications
(3 citation statements)
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“…18 Following this work, another framework is presented to automatically explore, both individually and jointly, the building and crowd behavioral parameters, to design crowd-efficient building layouts. 19 These approaches, however, are often integrated into specific environment design workflow and require certain hardware/software infrastructures and expertise to be utilized by the general audience.…”
Section: Crowd-aware Environment Analysis and Designmentioning
confidence: 99%
“…18 Following this work, another framework is presented to automatically explore, both individually and jointly, the building and crowd behavioral parameters, to design crowd-efficient building layouts. 19 These approaches, however, are often integrated into specific environment design workflow and require certain hardware/software infrastructures and expertise to be utilized by the general audience.…”
Section: Crowd-aware Environment Analysis and Designmentioning
confidence: 99%
“…We showed occupants' trajectories and density heat maps for human-building interactions as analytics for designers and architects [49] (Figure 2). Using the work in [49], we presented a case study to investigate joint parameter exploration and sequential parameter exploration workflows to identify optimal set of environment and humanbehavioral parameters in a not-yet-built environment space [48].…”
Section: Parametric Workflowsmentioning
confidence: 99%
“…Simulations are also used for informing the placement of environment elements (e.g., pillars and other obstacles) based on the movement flow in hallways [Berseth et al 2015;Haworth et al 2017]. The work presented in [Usman et al 2019] presented a comprehensive comparison of sequential and joint environment-crowd parameter exploration processes to generate efficient environments. In one of recent works [Haworth et al 2020], a gamification approach is adopted to showcase the potential of community-driven design of environment layouts with respect to crowd simulations using games and networking.…”
Section: Human-aware Building Designmentioning
confidence: 99%