Abstract:<div>My MRP studies the video game The Last of Us (TLOU) as a critical dystopian text. Four scenes were analyzed using Multimodal Discourse Analysis (MMDA) which looks at images, sounds, and texts. MMDA—in a cohesive way—depicts a dichotomy between city and natural environments. By studying TLOU, I can see the mechanics used to create a dystopian environment to warn about the dangers we face in crises such as the COVID-19 pandemic.</div>
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