Knowledge management as a prism to better distinguish useful forms derived from or inspired by games or play activities
Stéphane Goria
Abstract:Games, play and, by extension, gamification, or playification activities can be seen as sources of inspiration for the development of many and varied devices. The scientific literature on the subject and the tools, activities, or systems used are in full development and focus as much on the characteristics of the forms as on the characteristics of the components themselves. It therefore seemed appropriate and justified to link these uses to knowledge management. Indeed, each aspect of knowledge management can … Show more
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