Abstract:One of the main drawbacks in Real-time strategy (RTS) games is that the built-in artificial intelligence (or gamebots) tend to lag behind human players. To make gamebots perform like human players, gamebots should try to find best action from the Knowledge (training data) for each time-stamp and should be able to play game against every opponent. To achieve this end in this paper we propose a learning approach called IndividualActionPlanLearning where each plan has exactly just one action during training. Whi… Show more
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