DOI: 10.5463/thesis.390
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Learning to Behave

Floris den Hengst

Abstract: Reinforcement learning (RL) has recently attracted significant attention with applications such as improving microchip designs, predicting the behaviour of protein structures and beating humanity’s best in the games of go, chess and Starcraft-II. These impressive and inspring successes show how RL can improve our lives, however, they have so far been seen mostly in settings that involve humans to a very limited extend. This thesis looks into the usage of RL in human contexts. First, we provide a systematic lit… Show more

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