“…On a basic level, gamification applies game mechanics-including points, badges, and leaderboards (or PBLs)-to a work-related task without fundamentally changing the nature of the task itself (Klock et al, 2020;Seaborn and Fels, 2015). For example, the Swedish tech firm Insert Coin promises to create "instant engagement and motivation" with a plug-and-play gamification system that allows employees to collect points, level up, complete missions, get rewards, and compete with others while performing their normal daily activities (Insert Coin, 2022). Broadly speaking, the aim of workplace gamification is to arouse the same sense of involvement and accomplishment that we might feel when playing games, whether digital or analog (Dymek and Zackariasson, 2017).…”