Proceedings of CGAMES'2013 USA 2013
DOI: 10.1109/cgames.2013.6632616
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Level of detail based network adapted synchronization for cloud gaming

Abstract: Video games are considered as a major sector of popular entertainment and digital culture. With the arrival of cloud gaming, more video games become ubiquitous as they can be hosted on centralized servers and accessed through the Internet by thin clients with limited capabilities. Cloud computing within the game context has attracted significant attention due to its principal characteristics of scalability, availability and computational power. However, current cloud gaming systems have very strong requirement… Show more

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