2021
DOI: 10.2196/25916
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Leveraging Virtual Reality and Augmented Reality to Combat Chronic Pain in Youth: Position Paper From the Interdisciplinary Network on Virtual and Augmented Technologies for Pain Management

Abstract: Background Virtual reality (VR) and augmented reality (AR) interventions are emerging as promising tools in the treatment of pediatric chronic pain conditions. However, in this young field, there is little consensus to guide the process of engaging in the development and evaluation of targeted VR-based interventions. Objective The INOVATE-Pain (Interdisciplinary Network on Virtual and Augmented Technologies for Pain management) consortium aims to advance the field of VR… Show more

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Cited by 24 publications
(15 citation statements)
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“…This is developing in paediatric pain and VR. 38 Complexity and technological transience do not remove the need for high-quality and unbiased evaluation—arguably they amplify that need—but the randomized controlled trial alone is a poor fit for establishing efficacy and safety in digital therapeutics. Helpful would be the addition of idiographic research using single case experiment, linguistic analysis, and bioengineering, and further nomothetic research using large-scale real-time monitoring of mass use to allow for machine learning to establish which content supports behavior change and how safety is maintained.…”
Section: Discussionmentioning
confidence: 99%
“…This is developing in paediatric pain and VR. 38 Complexity and technological transience do not remove the need for high-quality and unbiased evaluation—arguably they amplify that need—but the randomized controlled trial alone is a poor fit for establishing efficacy and safety in digital therapeutics. Helpful would be the addition of idiographic research using single case experiment, linguistic analysis, and bioengineering, and further nomothetic research using large-scale real-time monitoring of mass use to allow for machine learning to establish which content supports behavior change and how safety is maintained.…”
Section: Discussionmentioning
confidence: 99%
“…Digital divides exclude people on the basis of geography, ethnicity, gender, and socioeconomic status (Saeed and Masters, 2021). Clinicians, researchers, developers, and consumers will need to collaborate openly to avoid widening these divides in pursuit of VRET + TMH (Logan et al, 2021).…”
Section: Barriers To Vret + Tmhmentioning
confidence: 99%
“…Tindakan tersebut dapat menyebabtkan nyeri pada penderitanya sehingga perlu dilakukan tindakan yang tepat untuk mengurangi nyeri salah satunya pemberian VR. Jenis VR yang diberikan pada telaah literatur yang digunakan yaitu dengan memberikan aplikasi khusus, pemutaran video dan animasi serta permainan yang bisa dilakukan sebelum tindakan invasif dikerjakan (Logan et al, 2021;Arane et al, 2017). Pemberian VR menjadi salah satu topik yang hangat dewasa ini terutama pada anak dengan kanker karena dapat menurunkan kecemasan, rasa nyeri dan pengalaman yang traumatic selama perawatan.…”
Section: Pembahasanunclassified