Abstract:Real-time physically based rendering has long been looked at as the holy grail in Computer Graphics. With the introduction of Nvidia RTX-enabled GPUs family, light transport simulations under real-time constraint started to look like a reality. This paper presents Lift, an educational framework written in C++ that explores the RTX hardware pipeline by using the low-level Vulkan API and its Ray Tracing extension, recently made available by Khronos Group. Furthermore, to accomplish low variance rendered images… Show more
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