The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
DOI: 10.1109/ismar.2003.1240701
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Live mixed-reality 3D video in soccer stadium

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Cited by 56 publications
(51 citation statements)
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“…If partial 3D models of landmarks are available, Kameda et al [7] demonstrate how to synthesize a see-through composite image from multiple surveillance cameras. Moving objects are warped based with the same homography as nearby walls, although they discuss that approximating objects as 2D planes in 3D space as in [8], [6], and [12] could increase accuracy within the same framework.…”
Section: Related Workmentioning
confidence: 99%
“…If partial 3D models of landmarks are available, Kameda et al [7] demonstrate how to synthesize a see-through composite image from multiple surveillance cameras. Moving objects are warped based with the same homography as nearby walls, although they discuss that approximating objects as 2D planes in 3D space as in [8], [6], and [12] could increase accuracy within the same framework.…”
Section: Related Workmentioning
confidence: 99%
“…To create a video that enables such experience, a free viewpoint authoring application has been developed to render visual texture of the object of interest (i.e. the players, goalkeepers, and referee within the soccer field area) using a billboard model [2]- [4]. The authoring application extracts the texture of the soccer players from the original video and then merges the extracted pixels into a synthesized 3D environment that can be freely navigated by the users.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, generation of novel view images from images acquired by multiple cameras has been widely investigated [1,2,3,4]. The technique enables telepresence which presents a virtualized real scene to users staying in a remote site to provide a feeling of walking in the remote scene.…”
Section: Introductionmentioning
confidence: 99%
“…Saito's method is based on the assumption that the positions of objects are limited within the area covered by the cameras. Inamoto [2] and Koyama [3] have proposed methods for novel view image generation in a soccer scene. Inamoto's method [2] uses characteristics of soccer scenes.…”
Section: Introductionmentioning
confidence: 99%
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