Special Interest Group on Computer Graphics and Interactive Techniques Conference 2021
DOI: 10.1145/3450617.3464495
|View full text |Cite
|
Sign up to set email alerts
|

Live Performance in VR

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 0 publications
0
0
0
Order By: Relevance
“…Studies have examined the transformative experiences in virtual reality (VR), including the enhancement of narrative experiences in art exhibitions (Yu Jian 2023), and the influence of VR on meaningful work and social interactions, especially for people with disabilities (Davis & Chansiri 2018). There is also research on the impact of VR on storytelling and live performances, offering new platforms and enhancing the experience for audiences and performers (Lyons et al 2021). Furthermore, the concept of virtual capitalism and how digital communication shapes global corporations has been discussed (Nolan 2016).…”
Section: Background Of World Of Warcraftmentioning
confidence: 99%
“…Studies have examined the transformative experiences in virtual reality (VR), including the enhancement of narrative experiences in art exhibitions (Yu Jian 2023), and the influence of VR on meaningful work and social interactions, especially for people with disabilities (Davis & Chansiri 2018). There is also research on the impact of VR on storytelling and live performances, offering new platforms and enhancing the experience for audiences and performers (Lyons et al 2021). Furthermore, the concept of virtual capitalism and how digital communication shapes global corporations has been discussed (Nolan 2016).…”
Section: Background Of World Of Warcraftmentioning
confidence: 99%