Los juegos de Escape Room como herramienta docente en Urbanismo: una propuesta didáctica
Álvaro Bernabeu Bautista,
Almudena Nolasco Cirugeda
Abstract:Gamification is a tool to promote student motivation in Higher Education. This teaching experience proposes the implementation of gamification, specifically Breakout Games, as a way to reinforce and assimilate certain concepts related to Urban Planning among Architecture students, while playing and working collaboratively. The activity involves the design of different games based on concept associations, which must be correctly solved in order to escape from the classroom, as well as a final evaluation based o… Show more
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