2021
DOI: 10.14569/ijacsa.2021.0121257
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M-SVR Model for a Serious Game Evaluation Tool

Abstract: Today, due to their interactive, participatory and entertaining nature, the Serious Games set themselves apart from other learning methods used in teaching. Much progress has been made in the design techniques and methods of Serious Games, but little in their evaluation. In order to fill this gap, we had proposed in our previous work an evaluation tool capable of helping practitioners to evaluate Serious Games in different training contexts. This evaluation tool for Serious Games is designed around four dimens… Show more

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Cited by 2 publications
(5 citation statements)
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“…The results of this study clearly indicate the justification for adopting the fuzzy AHP method in the Serious Games evaluation model. This finding was also confirmed by the study (Omari et al, 2021). For this reason, the application of fuzzy AHP has been strongly adopted in the literature (Kahraman et al, 2015).…”
Section: Results Discussionsupporting
confidence: 64%
“…The results of this study clearly indicate the justification for adopting the fuzzy AHP method in the Serious Games evaluation model. This finding was also confirmed by the study (Omari et al, 2021). For this reason, the application of fuzzy AHP has been strongly adopted in the literature (Kahraman et al, 2015).…”
Section: Results Discussionsupporting
confidence: 64%
“…As such, we model the context of use of the serious game using the input vector X = {3,5,7,3,5,3}, which will be fed into the final model created by M-SVR to obtain the appropriate weights {y 1 , y 2 , y 3 , y 4 } for each evaluation dimension of the serious game, as illustrated in Table 4. The Table 4 shows that the results obtained from the intelligent weighting model indicate the same order of the four dimensions used in our two previous contributions [24,25]. It should be noted that the influence of the human factor, i.e., the evaluator, during the M-SVR weighting process is neglected.…”
Section: Rmse Y I Y Imentioning
confidence: 67%
“…Therefore, it is crucial to adjust all the criteria adopted according to the context of use of the serious game. In our two subsequent studies [24,25], we adopted methods based on the fuzzy multiattribute decision-making approach (FMADM) to address this issue. In our first study [24], we decided to use the fuzzy analytic hierarchy process (FuzzyAHP) method [26] to ensure the validity of evaluator preferences.…”
Section: Dimensions and Criteria Adoptedmentioning
confidence: 99%
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