“…As such, we model the context of use of the serious game using the input vector X = {3,5,7,3,5,3}, which will be fed into the final model created by M-SVR to obtain the appropriate weights {y 1 , y 2 , y 3 , y 4 } for each evaluation dimension of the serious game, as illustrated in Table 4. The Table 4 shows that the results obtained from the intelligent weighting model indicate the same order of the four dimensions used in our two previous contributions [24,25]. It should be noted that the influence of the human factor, i.e., the evaluator, during the M-SVR weighting process is neglected.…”