2023
DOI: 10.33774/apsa-2023-vfgc0
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Managing Design Uncertainty: Building an Asynchronous Online Simulation

Abstract: Simulation and negotiation game design typically works from matching learning objectives to specific settings for delivery. Understanding how variables like student numbers, prior knowledge and available time and space for game play will look like is vital for producing efficient active learning environments. This paper demonstrates the challenges that are posed when that definition is lacking by presenting the process of creating an exercise for a distance-teaching programme. Strategies for addressing each of… Show more

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