2019
DOI: 10.1093/eurpub/ckz185.329
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MANTRA: a serious game improving knowledge of maternal and neonatal health and geohazards in Nepal

Abstract: Background Mobile technology is increasingly important for delivering public health interventions to remote populations. This research study developed, piloted, and assessed a serious game for mobile devices that teaches geohazard, maternal, and neonatal health messages. This unique mHealth intervention aimed at low-literacy audiences in low resource settings is part of the Maternal and Neonatal Technologies in Rural Areas (MANTRA) project: Increasing maternal and child health resilience befo… Show more

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Cited by 5 publications
(8 citation statements)
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“…Consequently, rather than knowing that a location necessarily has limited accessibility, accessibility can increase or decrease swiftly, as further illustrated by the COVID-19 pandemic by locations from Melbourne to Manchester experiencing local lockdown in July 2020. Despite this challenge, an opportunity emerges in that participatory research can assist in preparing people through training, scenarios, exercises, and serious gaming [ 43 , 140 , 141 ]. This work yields an opportunity to link DRR and healthcare more robustly to cover any directions and rates of changes in a location’s accessibility, while balancing what and who needs to get into a location with suddenly limited accessibility (e.g., aid supplies and first responders) compared to what and who might need to get out (e.g., visitors or people requiring specialized healthcare).…”
Section: Synthesis and Discussion Of Challenges And Opportunitiesmentioning
confidence: 99%
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“…Consequently, rather than knowing that a location necessarily has limited accessibility, accessibility can increase or decrease swiftly, as further illustrated by the COVID-19 pandemic by locations from Melbourne to Manchester experiencing local lockdown in July 2020. Despite this challenge, an opportunity emerges in that participatory research can assist in preparing people through training, scenarios, exercises, and serious gaming [ 43 , 140 , 141 ]. This work yields an opportunity to link DRR and healthcare more robustly to cover any directions and rates of changes in a location’s accessibility, while balancing what and who needs to get into a location with suddenly limited accessibility (e.g., aid supplies and first responders) compared to what and who might need to get out (e.g., visitors or people requiring specialized healthcare).…”
Section: Synthesis and Discussion Of Challenges And Opportunitiesmentioning
confidence: 99%
“…Plenty of research on linking DRR and healthcare in locations with limited accessibility can be conducted conceptually (such as this paper), for modeling [ 66 ], in laboratory conditions [ 67 ], and in controlled field conditions [ 43 ]. Other research approaches involve examining real situations in real time [ 68 ] or post-hoc analyses [ 69 ].…”
Section: Data-related Challengesmentioning
confidence: 99%
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“…MANTRA aimed to increase maternal and child health resilience before, during and after disasters, using mobile technology (75). The MANTRA serious mobile game project was carried out in Nepal after the 2015 earthquakes, with the serious mobile game component led by UCL-IRDR dPHE Centre.…”
Section: Methodology Study Designmentioning
confidence: 99%
“…The project in Nepal entitled "Maternal and Neonatal Technologies in Rural Areas (MANTRA): Increasing maternal and child health resilience before during and after disasters using mobile technology" investigated building women's resilience by improving access to information and communications before, during, and after environmental disasters by developing an mHealth intervention to support and expand existing participatory learning public health interventions, social protection mechanisms, and awareness of everyday geohazards [6][7][8][9][10][11][12].…”
Section: Introductionmentioning
confidence: 99%