Proceedings of the Genetic and Evolutionary Computation Conference 2019
DOI: 10.1145/3321707.3321794
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Mapping hearthstone deck spaces through MAP-elites with sliding boundaries

Abstract: Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods. They were initially applied to evolutionary robotics problems such as locomotion and maze navigation, but have yet to see widespread application. We argue that these algorithms are perfectly suited to the rich domain of video games, which contains many relevant problems with a multitude of successful strategies and often also multiple dimensions along which solutions… Show more

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Cited by 60 publications
(48 citation statements)
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“…Regarding online expressivity analysis, we may argue that it covers (in some cases implicitly) all the described cases of PCG-QD. For instance, in [13] the diversity characterization is used to inspect the expressive features of the cards evolved. More importantly, the underlying distribution of the cards' mana plays an active role during the evolutionary search by affecting the boundaries of the space partitioning.…”
Section: J Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Regarding online expressivity analysis, we may argue that it covers (in some cases implicitly) all the described cases of PCG-QD. For instance, in [13] the diversity characterization is used to inspect the expressive features of the cards evolved. More importantly, the underlying distribution of the cards' mana plays an active role during the evolutionary search by affecting the boundaries of the space partitioning.…”
Section: J Discussionmentioning
confidence: 99%
“…MAP-Elites with Sliding Boundaries [13] was used to generate decks for the online card game Hearthstone (Blizzard, 2014). The main goal is to generate high-performing decks Fig.…”
Section: Generation Of Hearthstone Decksmentioning
confidence: 99%
See 1 more Smart Citation
“…While playing the game given an existing deck has so far received the most attention, there are interesting challenges inherent in the domain of building these decks [4,19,20,21]. Human players often build them through experimentation and the evolving meta strategies of expert players, but automatically creating such decks could potentially lead to a richer diversity of meta strategies.…”
Section: Building Decksmentioning
confidence: 99%
“…Like many optimization algorithms including evolutionary strategies, search is biased toward one or several performance metrics. Examples of such performance metrics are winrate [21] or the difference in health between players [4,11,19]. In single objective optimization, the idea is that the search space will converge to a relatively small yet powerful space of near-optimal decks (shown in figure 1a).…”
Section: Deck Analysis: Mapping the Deck Strategy Spacementioning
confidence: 99%