Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445593
|View full text |Cite
|
Sign up to set email alerts
|

MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
43
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 77 publications
(43 citation statements)
references
References 118 publications
0
43
0
Order By: Relevance
“…Electronic skins have recently been investigated as one of the most promising device solutions for future VR/AR devices [106], while the ARtention project [107] illustrates how input information can come directly from retinal motion. Finally, the MARVIS project proposes integrating HMDs and mobile devices for optimized data management in augmented reality [108].…”
Section: Network Connectivitymentioning
confidence: 99%
See 2 more Smart Citations
“…Electronic skins have recently been investigated as one of the most promising device solutions for future VR/AR devices [106], while the ARtention project [107] illustrates how input information can come directly from retinal motion. Finally, the MARVIS project proposes integrating HMDs and mobile devices for optimized data management in augmented reality [108].…”
Section: Network Connectivitymentioning
confidence: 99%
“…Framed in the urban scale representation, this can be understood as a space exploration tool for graphical visualization and communication [141]. The MARVIS project provides other examples of the integration between HMDs and mobile devices for data analysis [108]. The integration between computers and HoloLens devices for reading and understanding three-dimensional data is offered in [142].…”
Section: Hybrid Interfacesmentioning
confidence: 99%
See 1 more Smart Citation
“…In other related work, Reipschläger et al and Langner et al use AR to augment interaction and visualization on 2D interactive surfaces [23,31,32]. Guggenheimer et al bridge the worlds of non-VR and VR users during gaming with a mobile handheld display that serves as a see-through interface into VR [16].…”
Section: Transitional Interfaces -A New Frontier?mentioning
confidence: 99%
“…The rapid proliferation of powerful, yet affordable, off-the-shelf AR/VR head-mounted displays (HMDs) raises questions about how to better integrate such mixed reality technologies into our realworld computing ecosystems and into the real-world physical spaces they inhabit. Currently, application domains for AR/VR technologies such as visual analytics [23,32,33], remote assistance [2,27,30], training [12,37,38], 3D modeling using 2D & AR simultaneously [31], or prototyping interactive spaces in VR [22] are only beginning to benefit from seamlessly integrating well-established systems such as mouse-or keyboard-operated PCs or interactive surfaces like tablets or large touch screens with AR/VR experiences.…”
Section: Introductionmentioning
confidence: 99%