“…In this paper, we consider a simple mathematical model with a system of ordinary differential equations for the population dynamics about the internet gaming, especially focusing on the social nature of online gaming which would be regarded as a factor to reinforce the transition to the addictive gaming. Although our mathematical model may seem to be an application of some models about the transmission of infectious disease like the previous models on the addition (see, for example, [9,16,29] on the online gaming addiction, [2,20] on the drug addiction), such an introduction of the effect from the social nature of online gaming in the population dynamics makes the mathematical model distinctive from that for the epidemic dynamics of a transmissible disease (as for the mathematical modeling and models about the epidemic dynamics, for example, see [5,10,13,19]). Further, our model is not on the state transition of individual who are craving to play the online game, for example, like that by [6], but it is on an epidemiological dynamics of addictive gamers in a community.…”