2021
DOI: 10.1177/10731911211055435
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Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales

Abstract: Numerous instruments have been developed to measure gaming-related health problems based on “internet gaming disorder” (IGD) in the third section of the Diagnostic and Statistical Manual of Mental Disorders (5th ed.) and “gaming disorder” (GD) in the International Classification of Diseases (11th rev.). However, the criteria in the manuals tend to be operationalized in numerous diverse ways, which can make screening outcomes incomparable. A content validity analysis is needed to reassess the relationships betw… Show more

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Cited by 21 publications
(21 citation statements)
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“…Hence, measures based on this model may conceptually overlap. However, technology addiction scales can have different ontological groundings (e.g., pathological gambling vs components model of addiction), which likely contributes to variances in prevalence rates (Karhulahti, Martončik, & Adamkovič, 2021). Despite the lack of clarity regarding definitions, evidence, and measurement, gaming disorder remains a part of the ICD-11 (Karhulahti, Martončik, & Adamkovič, 2021).…”
Section: Measuring and Understanding The Impacts Of Technologymentioning
confidence: 99%
See 1 more Smart Citation
“…Hence, measures based on this model may conceptually overlap. However, technology addiction scales can have different ontological groundings (e.g., pathological gambling vs components model of addiction), which likely contributes to variances in prevalence rates (Karhulahti, Martončik, & Adamkovič, 2021). Despite the lack of clarity regarding definitions, evidence, and measurement, gaming disorder remains a part of the ICD-11 (Karhulahti, Martončik, & Adamkovič, 2021).…”
Section: Measuring and Understanding The Impacts Of Technologymentioning
confidence: 99%
“…However, technology addiction scales can have different ontological groundings (e.g., pathological gambling vs components model of addiction), which likely contributes to variances in prevalence rates (Karhulahti, Martončik, & Adamkovič, 2021). Despite the lack of clarity regarding definitions, evidence, and measurement, gaming disorder remains a part of the ICD-11 (Karhulahti, Martončik, & Adamkovič, 2021). Even at the level of face validity, these inconsistencies serve to undermine how scales could diagnose any condition (Karhulahti, Vahlo, Munukka, Koskimaa, & von Bonsdorff, 2021).…”
Section: Measuring and Understanding The Impacts Of Technologymentioning
confidence: 99%
“…ICD-11 based GD was measured using the English version of the Gaming Disorder Test (Pontes et al, 2019). For RQ2, we selected alternative symptom operationalizations with high content validity, based on a previous semantic analysis (Karhulahti, et al, 2021). Items measuring withdrawal, loss of interests, and continued use were selected from C-IGDS (Sigerson et al, 2017); tolerance from PIE-9 (Pearcy et al, 2016).…”
Section: Methodsmentioning
confidence: 99%
“…In theory, after the DSM-5 (2013) and ICD-11 (2019) were published, new screening scales should have a shared semiology. However, content validity analysis shows that scales following the diagnostic manuals operationalize their symptoms in substantially different ways-thus measuring potentially different constructs (Karhulahti et al, 2021). Whether these different operationalizations result in different screening outcomes remains an open empirical question, and our network approach is a fitting method for seeking answers to it.…”
Section: Present Studymentioning
confidence: 99%
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