2021
DOI: 10.3390/s21041387
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Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks

Abstract: Cloud Gaming is a cutting-edge paradigm in the video game provision where the graphics rendering and logic are computed in the cloud. This allows a user’s thin client systems with much more limited capabilities to offer a comparable experience with traditional local and online gaming but using reduced hardware requirements. In contrast, this approach stresses the communication networks between the client and the cloud. In this context, it is necessary to know how to configure the network in order to provide se… Show more

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Cited by 39 publications
(16 citation statements)
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“…A more comprehensive Cloud gaming testbed, including a full implementation with different network alternatives and automated trace acquisition over Ethernet, WiFi, and LTE, was presented in [20]. This is surely an advantage in terms of reproducibility and speed of the experiments, but the unpredictability of the users' actions in gaming scenarios (and, more importantly, in XR) is the real challenge that the network has to face, limiting the usefulness of the results.…”
Section: State Of the Artmentioning
confidence: 99%
“…A more comprehensive Cloud gaming testbed, including a full implementation with different network alternatives and automated trace acquisition over Ethernet, WiFi, and LTE, was presented in [20]. This is surely an advantage in terms of reproducibility and speed of the experiments, but the unpredictability of the users' actions in gaming scenarios (and, more importantly, in XR) is the real challenge that the network has to face, limiting the usefulness of the results.…”
Section: State Of the Artmentioning
confidence: 99%
“…A more comprehensive Cloud gaming testbed, including automated trace acquisition over Ethernet, WiFi, and LTE, was presented in [27]. Automating the acquisitions surely gives an advantage in terms of reproducibility and speed of the experiments, but the unpredictability of the users' actions in gaming scenarios (and, more importantly, in XR) is the real challenge that the network has to face, limiting the usefulness of the results.…”
Section: Xr Traffic Characterizationmentioning
confidence: 99%
“…Furthermore, authors in [16] have presented some Key Quality Indicators (KQIs), such as frame rate and frame rendering time Round Trip Time (RTT), for objective QoE evaluation of cloud gaming. They studied the effect of the type of transport network on the presented KQIs.…”
Section: Related Workmentioning
confidence: 99%