IEEE International Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2003. VECIMS '03. 2003
DOI: 10.1109/vecims.2003.1227022
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Measuring the human side of virtual reality

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Cited by 12 publications
(10 citation statements)
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“…As Jain puts it [Jain 2004], we require improved performance measures over the well-established QoS measures to deal with the subjectivity of the user. Whalen et al [2003] discuss some of the methods and challenges in determining those performance measures in the context of VR.…”
Section: Measuring Qoe In Virtual Realitymentioning
confidence: 99%
See 2 more Smart Citations
“…As Jain puts it [Jain 2004], we require improved performance measures over the well-established QoS measures to deal with the subjectivity of the user. Whalen et al [2003] discuss some of the methods and challenges in determining those performance measures in the context of VR.…”
Section: Measuring Qoe In Virtual Realitymentioning
confidence: 99%
“…Traditionally, there are three recognized methods for assessing the user's feedback and responses in a virtual environment (VE): subjective, performance-based, and physiological measures [Whalen et al 2003]. Each method enables the collection of a specific type of information regarding the user's responses to the application.…”
Section: Measuring Qoe In Virtual Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…Aside from the difficulty of creating easy ways to navigate and manipulate objects in 3D there were the difficulties in communication produced by the use of avatars as intermediaries. NML decided to investigate ways in which to improve interactions for users in a virtual world [Whalen et al 2003]. …”
Section: Usability Solutionsmentioning
confidence: 99%
“…QoE can be measured through subjective assessment or estimated through a model based on parameters of content, specific user, and specific context. Nowadays there are three approaches for measuring QoE: subjective, performance-based, physiological measures, and hybrid approaches [34]. Each method enables the collection of specific type of information regarding the user's experience.…”
Section: Introductionmentioning
confidence: 99%