Measuring Usability on Mobile Education Game: the UMUX
Ida Hastuti,
Joni Riadi,
Ahmad Yusuf
et al.
Abstract:Layout inconsistencies within the system, redundant functionality, or the absence of a help button. All of these are instances of elements that make mobile gaming education quite frustrating. The purpose of this study is to assess the level of usefulness and value that may be found in mobile game education. The use of UMUX as a measuring instrument is a new addition to the usual collection of usability questionnaires, to test the perceived usability of a product or service by employing a smaller number of item… Show more
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