“…Moreover, the integration of virtual stages, avatars, video games, virtual social networks, and other virtual technologies such as virtual environments, Music Internet of Things (IoMusT), and singer identification and field adaptation (MetaSID) have proven to enhance the audience’s experience [ 6 , 16 , 17 ]. Previous studies have discussed several factors that contribute to audiences’ experience of virtual concerts, including the sense of connection, interactivity, immersion, and a feeling of “being there”, all of which can affect audience satisfaction and attendance intentions [ 12 , 18 , 19 , 20 ]. Hwang & Koo highlighted the positive potential change that virtual concerts could have on the music industry [ 21 ].…”