2022
DOI: 10.1186/s13636-022-00261-8
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MetaMGC: a music generation framework for concerts in metaverse

Abstract: In recent years, there has been a national craze for metaverse concerts. However, existing meta-universe concert efforts often focus on immersive visual experiences and lack consideration of the musical and aural experience. But for concerts, it is the beautiful music and the immersive listening experience that deserve the most attention. Therefore, enhancing intelligent and immersive musical experiences is essential for the further development of the metaverse. With this in mind, we propose a metaverse concer… Show more

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Cited by 12 publications
(4 citation statements)
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“…Although current endeavours in the metaverse emphasise visual experiences, the musical and auditory elements of such concerts hold equal significance. Jin et al (2022) introduces the MetaMGC (Music Generation Framework for Concerts in the Metaverse) model, which provides an effective and intelligent approach to implementing music generation and immersive sound field twinning for concerts in the metaverse. This comprises of three primary components: music generation, digital audio twin, and audio rendering.…”
Section: Sayfa 764mentioning
confidence: 99%
“…Although current endeavours in the metaverse emphasise visual experiences, the musical and auditory elements of such concerts hold equal significance. Jin et al (2022) introduces the MetaMGC (Music Generation Framework for Concerts in the Metaverse) model, which provides an effective and intelligent approach to implementing music generation and immersive sound field twinning for concerts in the metaverse. This comprises of three primary components: music generation, digital audio twin, and audio rendering.…”
Section: Sayfa 764mentioning
confidence: 99%
“…With the success of diffusion models [123] and applications like Midjourney, demonstrating high-quality, real-life image generation capabilities, creators within the Metaverse can now generate diverse types, contents, and styles of artworks through simple textual prompts. Similarly, generative works in film [43], audio [72], or poetry [93] have produced impressive content, ultimately providing users with experiences derived from reality but elevated beyond it. This revolution extends further to architectural designs [68], landscape design [7], and urban planning [186], offering exciting possibilities to create a metaverse city.…”
Section: Metaverseunclassified
“…Moreover, the integration of virtual stages, avatars, video games, virtual social networks, and other virtual technologies such as virtual environments, Music Internet of Things (IoMusT), and singer identification and field adaptation (MetaSID) have proven to enhance the audience’s experience [ 6 , 16 , 17 ]. Previous studies have discussed several factors that contribute to audiences’ experience of virtual concerts, including the sense of connection, interactivity, immersion, and a feeling of “being there”, all of which can affect audience satisfaction and attendance intentions [ 12 , 18 , 19 , 20 ]. Hwang & Koo highlighted the positive potential change that virtual concerts could have on the music industry [ 21 ].…”
Section: Introductionmentioning
confidence: 99%
“…The definition of virtual concerts varies in the academic literature, such as livestream concerts [3][4][5], holographic concerts [6][7][8], and concerts requiring VR hardware [9,10]. In this study, a virtual concert is defined as a musical performance in which participants are projected into a digital virtual environment in the forms of virtual avatars [11,12]. These virtual concerts are mostly game-based, e.g., those found in Fortnite, Roblox, Second Life, or Minecraft, or blockchain-based, such as those in Decentraland or The Sandbox.…”
Section: Introductionmentioning
confidence: 99%