2022
DOI: 10.3389/fnhum.2022.916227
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Mitigating negative emotions through virtual reality and embodiment

Abstract: Oncological treatments are responsible for many of the physical changes (aesthetic and functional) associated with cancer. Because of this, cancer patients are at high risk of developing mental health problems. The aim of this study is to propose an innovative Virtual Reality (VR) training that uses a somatic technique (i.e., embodiment) to create a bridge with the bodily dimension of cancer. After undergoing a psycho-educational procedure, a combination of exposure, out-of-body experience, and body swapping w… Show more

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Cited by 12 publications
(2 citation statements)
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“…To answer this problem, over the past decades, researchers have begun to use Virtual Reality (VR). This technology has been crucial in improving the well-being of individuals with medical conditions (e.g., Sansoni et al 2022aSansoni et al , b, 2023Sansoni and Riva 2022) and has also facilitated the integration and expansion of assessment and treatment procedures for many psychological disorders (e.g., Riva et al 2021aRiva et al , b, 2023Brizzi et al 2023a, b;Chorzępa et al 2023;Vila et al 2023), including EDs. The efficacy of VR in treating such clinical conditions stems from its capacity to involve various sensory modalities (such as visual and tactile) and manipulate spatial frames of reference (i.e., allocentric and egocentric) during task presentations.…”
Section: Introductionmentioning
confidence: 99%
“…To answer this problem, over the past decades, researchers have begun to use Virtual Reality (VR). This technology has been crucial in improving the well-being of individuals with medical conditions (e.g., Sansoni et al 2022aSansoni et al , b, 2023Sansoni and Riva 2022) and has also facilitated the integration and expansion of assessment and treatment procedures for many psychological disorders (e.g., Riva et al 2021aRiva et al , b, 2023Brizzi et al 2023a, b;Chorzępa et al 2023;Vila et al 2023), including EDs. The efficacy of VR in treating such clinical conditions stems from its capacity to involve various sensory modalities (such as visual and tactile) and manipulate spatial frames of reference (i.e., allocentric and egocentric) during task presentations.…”
Section: Introductionmentioning
confidence: 99%
“…VR represents indeed an advanced imaginal system, able to generate emotions as if people were undergoing the same situations in real life [ 5 , 6 ]. Thanks to VR, clinicians may provide controlled exposure therapy (i.e., VR exposure) to their patients [ 7 , 8 , 9 ], offering a safe space in which to undergo experiences [ 10 ] or stimuli that are critical for the improvement of patients’ clinical conditions [ 8 , 9 , 11 , 12 , 13 ]. This characteristic enables patients to feel present in the virtual environment as if coping with the stimuli in real life [ 14 ], demonstrating to be particularly effective for exposure treatments [ 2 ].…”
Section: Introductionmentioning
confidence: 99%