2022
DOI: 10.1007/s10798-022-09733-6
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Mobile gaze tracking and an extended linkography for collaborative sketching and designing

Abstract: The demand for teaching and learning collaborative design is probably greater than ever thanks to many influential parties highlighting creativity, collaboration and designing as necessary future skills. However, ‘good’ collaborative design necessitates a clear understanding of what constitutes ‘good’ and ‘collaboration’, and of how an individual’s activities contribute to a team achieving a satisfactory design solution. This research aimed to develop a methodological approach to facilitate the analysis of col… Show more

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Cited by 4 publications
(2 citation statements)
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References 63 publications
(84 reference statements)
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“…Digital design media may advance designers' thinking within certain limitations, and so the features and restrictions of digital design environments have an important influence [100]. Most current design neuroscience research has studied designers' behaviour in a traditional sketching environment [24,61]. There is a lack of current studies exploring designers' behaviour in various digital design environments, especially of emerging digital technologies being applied in the field such as parametric design and virtual/immersive design environments.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Digital design media may advance designers' thinking within certain limitations, and so the features and restrictions of digital design environments have an important influence [100]. Most current design neuroscience research has studied designers' behaviour in a traditional sketching environment [24,61]. There is a lack of current studies exploring designers' behaviour in various digital design environments, especially of emerging digital technologies being applied in the field such as parametric design and virtual/immersive design environments.…”
Section: Discussionmentioning
confidence: 99%
“…Eye tracking has also been utilised in design problem-solving studies: for example, Härkki [61] explored design problem solving during collaboration using eye tracking and demonstrated an effective method using gaze data and linkography to explore design problem solving. Nelius et al [22] explored situations of misinterpreted information, where low visual attention could contribute to confirmation bias within a problem-solving space, using eye tracking and protocol analysis.…”
Section: Design Problem Solvingmentioning
confidence: 99%