2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual &Amp; Augmented Reality (KELVAR) 2016
DOI: 10.1109/kelvar.2016.7563678
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Mobile tracked displays as engaging and effective learning platforms

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Cited by 3 publications
(2 citation statements)
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“…The primary difference between these versions was locomotion technique -one version used multi touch gestures to change the view in the simulation (pan/tilt/zoom) while the other required physical movement of the tablet around a virtual tank to do the same. These two tablet VR simulations were trialed on two groups of students in a statics course and the discussion/results can be found in [8].…”
Section: Tablet Vr Simulationmentioning
confidence: 99%
“…The primary difference between these versions was locomotion technique -one version used multi touch gestures to change the view in the simulation (pan/tilt/zoom) while the other required physical movement of the tablet around a virtual tank to do the same. These two tablet VR simulations were trialed on two groups of students in a statics course and the discussion/results can be found in [8].…”
Section: Tablet Vr Simulationmentioning
confidence: 99%
“…Fluid mechanics is a prototypical example of a widely-taught, foundational engineering course that involves substantial problem analysis. In fact, this course is the subject of significant study at the College of Engineering of the University of Georgia (UGA) to improve student learning using alternative teaching strategies including flipped classrooms, video lectures, inductive learning, and interactive simulations [8,9]. CBL activities would complement these efforts in conceptual understanding and student engagement (towards improved concept/student retention) with a mechanism to practice and evaluate the application of concepts to real world problems.…”
Section: Introductionmentioning
confidence: 99%