2009
DOI: 10.1162/leon.2009.42.4.332
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MobiSpray: Mobile Phone as Virtual Spray Can for Painting BIG Anytime Anywhere on Anything

Abstract: A B S T R A C TThis paper presents MobiSpray, a novel interactive art tool for creating ubiquitous ephemeral digital art. The mobile phone is employed as a virtual spray can to spray dabs of digital paint onto the physical environment via large-scale projections. The gesture-based control of the mobile phone provides a natural pointing mechanism for the virtual spray can. Experiences from extensive field use around the world testify in favor of a successful design. Most importantly, MobiSpray liberates and emp… Show more

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Cited by 31 publications
(23 citation statements)
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“…Furthermore, distributed interfaces comprising of large displays or projection surfaces and mobile phones have been employed to stimulate audience participation [23] or to create artistic expressions [24,25]. Mostly these prototypes, while contributing to user interface research, approach the DUI paradigm via a short-term deployment in a controlled semi-public environment.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, distributed interfaces comprising of large displays or projection surfaces and mobile phones have been employed to stimulate audience participation [23] or to create artistic expressions [24,25]. Mostly these prototypes, while contributing to user interface research, approach the DUI paradigm via a short-term deployment in a controlled semi-public environment.…”
Section: Discussionmentioning
confidence: 99%
“…However, such input techniques may hinder multi-user scenarios due to the required virtual pointer. MobiSpray uses a world-in-miniature interface to allow for "spraying" color on various projected surfaces using the mobile device's accelerometers [9]. Recent advantages in mobile augmented reality allow absolute pointing on displays [7].…”
Section: Related Workmentioning
confidence: 99%
“…The low resolution facade of the ARS Electronica Center 1 (each window or pixel is about one by three meters in size) used for our prototypes lowers this number even more. Techniques that use a world-inminiature representation (e.g., MobiSpray [9]) overcome this limitation at the expense of macro attention shifts between both the mobile and target display (here: facade).…”
Section: Designing Interaction On Media Facadesmentioning
confidence: 99%
“…At the same time Human-Computer Interaction (HCI) researchers began to exploit the interaction opportunities between user and building, and hence bridge the gap between interface and architecture [32]. They, for example, investigated the use of adaptive mobile interfaces or stationary sensors to provide various interaction opportunities [2,3,4,29]. However, those emerging technological possibilities can also provoke denial by users [21].…”
Section: Introductionmentioning
confidence: 99%