2021
DOI: 10.1016/j.cag.2021.07.022
|View full text |Cite
|
Sign up to set email alerts
|

Model for predicting perception of facial action unit activation using virtual humans

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2021
2021
2025
2025

Publication Types

Select...
6
1

Relationship

1
6

Authors

Journals

citations
Cited by 13 publications
(4 citation statements)
references
References 38 publications
0
4
0
Order By: Relevance
“…In addition, some objective measures may not be perceptually sound. For example, increasing the level of changes to the facial structure of facial animation is not linear to the perceived change [CCB01, MZCD21], therefore, it is important to take user evaluation into account. This evaluation can be done by conducting perceptual user studies, where the users need to respond to questions about the realism aspects of VHs they have observed.…”
Section: Evaluation Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…In addition, some objective measures may not be perceptually sound. For example, increasing the level of changes to the facial structure of facial animation is not linear to the perceived change [CCB01, MZCD21], therefore, it is important to take user evaluation into account. This evaluation can be done by conducting perceptual user studies, where the users need to respond to questions about the realism aspects of VHs they have observed.…”
Section: Evaluation Methodsmentioning
confidence: 99%
“…They found that degrading face geometry (shape and texture blurring) degrades a number of recognizable charactertistics, including recogition and intensity of emotions, therefore leading to less realistic VH faces. More recently, Mcdonnell et al [MZCD21] focused in their study on perceptual importance of particular blendshapes for facial animation and found that some were more salient then others. However, they did not mention if manipulating blendshapes would make the facial expression more realistic.…”
Section: Taxonomy Of Animation Features Influencing Virtual Human Rea...mentioning
confidence: 99%
“…Human perception has been extensively studied in CG research [4], [6], [8]. Virtual humans can be observed through various stimuli: images, videos, games, among others.…”
Section: Related Workmentioning
confidence: 99%
“…Many works discuss this theme, such as the work of Araujo et al [6]. Regarding the perception of characters with different skin colors, some works focus on the perception based on the use of white and black skin colors in the experiment (Hasler et al [9]), perception of blendshapes in characters with black and white skin colors (McDonnell et al [8]), perception of faces of various ethnic groups (Krumhuber et al [10]), among others.…”
Section: Related Workmentioning
confidence: 99%