2011
DOI: 10.1007/s10588-011-9103-9
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Modelling medieval military logistics: an agent-based simulation of a Byzantine army on the march

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Cited by 15 publications
(4 citation statements)
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“…Lake 2001; Wren et al 2014) have mostly focused on dispersal, for example in the context of foragers looking for food or hominids moving out of Africa, rather than on the goal-oriented movement that is more commonly modelled in GIS. An exception to this is the study into army movement by Murgatroyd et al (2012), who used computer-intensive ABM to model the logistics and most probable marching route of Byzantine troops on their way to the lost battle of Manzikert.…”
Section: Lcps and Corridorsmentioning
confidence: 99%
“…Lake 2001; Wren et al 2014) have mostly focused on dispersal, for example in the context of foragers looking for food or hominids moving out of Africa, rather than on the goal-oriented movement that is more commonly modelled in GIS. An exception to this is the study into army movement by Murgatroyd et al (2012), who used computer-intensive ABM to model the logistics and most probable marching route of Byzantine troops on their way to the lost battle of Manzikert.…”
Section: Lcps and Corridorsmentioning
confidence: 99%
“…3 In particular, it seems that most apparently historical ABM actually involve what we might call an anthropological conception of history [2] in which agents behave according to fixed social rules that are simply played out over time. The clearest examples of these are research that is explicitly anthropological or archaeological [14,16,21,23,24]. However, other examples of ABM with this anthropological conception of history are those that (while dealing with clearly historical events) do so over sufficiently short time periods that behaviours and structures are also assumed to be constant [4,15].…”
Section: Abm and "History": A Very Brief Analytical Reviewmentioning
confidence: 99%
“…The potential of such applications to add to the debate follows from the increasing availability of relevant data and this suggests that these technologies may provide a step-change to our understanding of these complex, historic environments (Benjamin, 2011;Gaffney et al, 2009;Gaffney, Thomson, & Fitch, 2007;Kohler & Varien, 2012;Mithen, 2003). The distributed computational modelling of individual agents and complex ecological interactions between millions of agents and the environment will fill gaps in our knowledge that may be the result of the highly inaccessible nature of these lost landscapes (Gaffney et al, 2013) and, significantly, such studies will permit the generation of different hypotheses and scenarios to be explored through dynamic simulations in a manner that has never previously been imagined by archaeological researchers (Craenen, Murgatroyd, Theodoropoulos, Gaffney, & Suryanarayanan, 2012;Kohler & Gumerman, 2000;Lake, 2013;Murgatroyd, Craenen, Theodoropoulos, Gaffney, & Haldon, 2012). Whilst complexity science-based archaeological simulation that uses human input has never been attempted before, a similar work by Goldstone and Roberts on self-organisation in trail systems in groups of humans within a virtual environment have demonstrated the potentials of such work for future studies (Goldstone & Roberts, 2006).…”
Section: Introductionmentioning
confidence: 99%