“…The potential of such applications to add to the debate follows from the increasing availability of relevant data and this suggests that these technologies may provide a step-change to our understanding of these complex, historic environments (Benjamin, 2011;Gaffney et al, 2009;Gaffney, Thomson, & Fitch, 2007;Kohler & Varien, 2012;Mithen, 2003). The distributed computational modelling of individual agents and complex ecological interactions between millions of agents and the environment will fill gaps in our knowledge that may be the result of the highly inaccessible nature of these lost landscapes (Gaffney et al, 2013) and, significantly, such studies will permit the generation of different hypotheses and scenarios to be explored through dynamic simulations in a manner that has never previously been imagined by archaeological researchers (Craenen, Murgatroyd, Theodoropoulos, Gaffney, & Suryanarayanan, 2012;Kohler & Gumerman, 2000;Lake, 2013;Murgatroyd, Craenen, Theodoropoulos, Gaffney, & Haldon, 2012). Whilst complexity science-based archaeological simulation that uses human input has never been attempted before, a similar work by Goldstone and Roberts on self-organisation in trail systems in groups of humans within a virtual environment have demonstrated the potentials of such work for future studies (Goldstone & Roberts, 2006).…”