More than just fun: Investigating students’ perceptions towards the potential of leveraging esports for promoting the acquisition of 21st century skills
Yuchun Zhong,
Kai Guo,
Luke Kutszik Fryer
et al.
Abstract:Esports (electronic sports) or competitive video gaming has taken its place as a leading form of entertainment for young people worldwide. However, esports were generally studied as a popular form of entertainment, and rarely have studies examined esports from an educational perspective. This study aimed to investigate the perceived impact of various types of esports on the acquisition of the 4Cs skills (critical thinking, creativity, collaboration, and communication) through the lenses of higher education stu… Show more
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