2010 International Conference on Cyberworlds 2010
DOI: 10.1109/cw.2010.62
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Motion Planning and Animation Variety Using Dance Motion Clips

Abstract: Our goal is to create dancing crowds in cyberworlds and to use this feature to support creative endeavors such as pre-visualization of choreography and actual stage performances. In this paper we present a method of motion planning using dance motion clips. We describe a trial algorithm of collision avoidance using a grid map. We also present methods to create variety in animation for dance choreographies. As a result, we confirmed that most collisions could be avoided by the motion planning method. However, t… Show more

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Cited by 2 publications
(2 citation statements)
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“…Therefore, literature has dealt with a second perspective of 3D animation, adding variety, to enrich realism. This could pave the way for several interesting applications, such as creation‐support systems for choreographers ([SBT10]). Motion variety and appearance variety are both important in the perceived realism of the crowd, however, we leave the discussion about visualisation aspects in Section 6.…”
Section: Body Animationmentioning
confidence: 99%
“…Therefore, literature has dealt with a second perspective of 3D animation, adding variety, to enrich realism. This could pave the way for several interesting applications, such as creation‐support systems for choreographers ([SBT10]). Motion variety and appearance variety are both important in the perceived realism of the crowd, however, we leave the discussion about visualisation aspects in Section 6.…”
Section: Body Animationmentioning
confidence: 99%
“…A dance group requires a formation, quite unlike a solo dancer, and thus the arrangement on the stage is critical. We have been developing simulation systems for dance groups (Soga, 2010). In this paper, we describe a simulation system for ballet using a gamepad.…”
Section: Introductionmentioning
confidence: 99%