Abstract:Introduction: A trend of spending leisure time in front of various screens is widespread among children and adolescents. Prolonged sitting, low level of local muscular endurance, and playing video games are some of the risk factors for low back pain among children and adolescents. In order to motivate children to be regularly active, exercise video games (exergames) have appeared on the market. The aim of this paper is to review the literature on movement content to increase spine stability and hardware option… Show more
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