2023
DOI: 10.3390/app131810043
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Movement Time and Subjective Rating of Difficulty in Real and Virtual Pipe Transferring Tasks

Kai Way Li,
Thi Lan Anh Nguyen

Abstract: An experiment was performed to investigate the movement time (MT) and subjective rating of difficulty for real and virtual pipe transferring tasks. Thirty adults joined as human participants. The HoloPipes app in a Microsoft® Hololens 2 augmented reality (AR) device was adopted to generate virtual pipes. The participants performed pipe transferring trials, from one location to another on a workbench, in both lateral and anterior–posterior directions. For the lateral transferring tasks, pipes in three diameters… Show more

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Cited by 2 publications
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“…These devices enable the augmentation of realworld environments with visualized entities, either directly or indirectly [6,7]. Moreover, AR devices not only present 2D or 3D virtual elements in the real world but also allow realtime interactions between humans and the rendered objects [8][9][10]. AR can be implemented using either stationary or mobile devices, with the latter being notably more convenient.…”
Section: Introductionmentioning
confidence: 99%
“…These devices enable the augmentation of realworld environments with visualized entities, either directly or indirectly [6,7]. Moreover, AR devices not only present 2D or 3D virtual elements in the real world but also allow realtime interactions between humans and the rendered objects [8][9][10]. AR can be implemented using either stationary or mobile devices, with the latter being notably more convenient.…”
Section: Introductionmentioning
confidence: 99%