2002 Digest of Technical Papers. International Conference on Consumer Electronics (IEEE Cat. No.02CH37300)
DOI: 10.1109/icce.2002.1013976
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MPEG-2 compliant trick play over a digital interface

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Cited by 3 publications
(2 citation statements)
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“…Such a situation occurs when the spatial area contains an object that is subject to motion between the capture time of the odd and even field, forming a single frame picure. Repetition of such an interlaced picture causes the object repetetively traveling along the trajectory, which is perceived by the viewer as motion judder (van Gassel et al, 2002). The above solutions for trick play are based solely on using resampled video information.…”
Section: Traditional Video Navigationmentioning
confidence: 99%
See 1 more Smart Citation
“…Such a situation occurs when the spatial area contains an object that is subject to motion between the capture time of the odd and even field, forming a single frame picure. Repetition of such an interlaced picture causes the object repetetively traveling along the trajectory, which is perceived by the viewer as motion judder (van Gassel et al, 2002). The above solutions for trick play are based solely on using resampled video information.…”
Section: Traditional Video Navigationmentioning
confidence: 99%
“…This information is used to control the output of the video decoder during trick play. The second solution applies signal processing in the compressed domain, avoiding the usage of previous MPEG-2 system signalling information (van Gassel et al, 2002). Although the first solution is described by MPEG-2, its usage is optional and not obligatory (ETSI_TS_101154, 2009).…”
Section: Impact Of Pull and Push-based Architectures On Trick Playmentioning
confidence: 99%