Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376330
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MRAT: The Mixed Reality Analytics Toolkit

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Cited by 48 publications
(16 citation statements)
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“…It would be interesting to enrich this pipeline with the integration of V-NLI. What's more, the emergence of various toolkits for immersive analytics [27], [28], [175] provides a great opportunity to expand V-NLI to immersive scenes. Besides, as described in Section 7, view transformations are rarely involved in existing systems.…”
Section: Presentationmentioning
confidence: 99%
“…It would be interesting to enrich this pipeline with the integration of V-NLI. What's more, the emergence of various toolkits for immersive analytics [27], [28], [175] provides a great opportunity to expand V-NLI to immersive scenes. Besides, as described in Section 7, view transformations are rarely involved in existing systems.…”
Section: Presentationmentioning
confidence: 99%
“…It is therefore preferable to assess AR UI design metrics through systematic approaches and even automation, with prominent features of real-time monitoring of system performance, direct information collection via user-device interaction in AR, and more proactive responses to improve user perceptions to AR information [102]. However, to the best of our knowledge, the number of existing evaluation frameworks is very limited and their scopes are limited to specific contexts and scenarios, such as disaster management [167]. More generic evaluation frameworks with a high selectivity of AR evaluation metrics pose research opportunities in the domain of AR interface designs [73,102].…”
Section: Metric Evaluations For Ar Uismentioning
confidence: 99%
“…NexP [43] helps beginners design user studies for HCI. MRAT [47] enables experiment designers to collect and visualize data coming from interaction techniques developed in Unity, and test them using diverse tasks without coding. Another possible approach is the use of TestBeds, which have successfully been used for evaluating virtual reality selection and manipulation techniques [8,52].…”
Section: Designing User Studies For Information Visualizationmentioning
confidence: 99%