Proceedings of the Conference on Designing Interactive Systems Processes, Practices, Methods, and Techniques - DIS '02 2002
DOI: 10.1145/778757.778768
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Multilevel design and role play

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Cited by 3 publications
(4 citation statements)
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“…We extend and refine this notion as referring to the interrelation of physical and digital representations and to how users perceive them. We have found that users perceive a tangible interface as "not very tangible" and the tangible objects as insignificant, if these were only of temporary relevance or not expressive [10]. Clearly the effort of producing tangible representations that take up 'interface estate' has to be justified by their relevance -either in their tangibility being a salient part of the representation (e.g.…”
Section: Theme: Expressive Representation (Er)mentioning
confidence: 88%
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“…We extend and refine this notion as referring to the interrelation of physical and digital representations and to how users perceive them. We have found that users perceive a tangible interface as "not very tangible" and the tangible objects as insignificant, if these were only of temporary relevance or not expressive [10]. Clearly the effort of producing tangible representations that take up 'interface estate' has to be justified by their relevance -either in their tangibility being a salient part of the representation (e.g.…”
Section: Theme: Expressive Representation (Er)mentioning
confidence: 88%
“…We have found [10] that a good representation is not sufficient for supporting discussion groups if there are no lightweight means of creation and manipulation. These provide focus, allow for creating shared visions and make these discussable.…”
Section: Theme: Tangible Manipulation (Tm)mentioning
confidence: 99%
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