Proceedings of the 16th International Conference on Multimodal Interaction 2014
DOI: 10.1145/2663204.2663255
|View full text |Cite
|
Sign up to set email alerts
|

Multimodal Interaction History and its use in Error Detection and Recovery

Abstract: Multimodal systems still tend to ignore the individual input behavior of users, and at the same time, suffer from erroneous sensor inputs. Although many researchers have described user behavior in specific settings and tasks, little to nothing is known about the applicability of such information, when it comes to increase the robustness of a system for multimodal inputs. We conducted a gamified experimental study to investigate individual user behavior and error types found in an actually running system. It is… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2014
2014
2017
2017

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 20 publications
(2 citation statements)
references
References 11 publications
0
2
0
Order By: Relevance
“…A scenario that fits to these requirements should be clearly related to computer interaction and be complex enough to involve the subject into the task. Sometimes, monetary rewards are offered to the subjects to motivate them to participate in the experiments (Schüssel et al, 2014). This practice is often successful as the amount of rewarded money might be dependent on the performance of the subject.…”
Section: Involvement Of Test Subjectsmentioning
confidence: 99%
“…A scenario that fits to these requirements should be clearly related to computer interaction and be complex enough to involve the subject into the task. Sometimes, monetary rewards are offered to the subjects to motivate them to participate in the experiments (Schüssel et al, 2014). This practice is often successful as the amount of rewarded money might be dependent on the performance of the subject.…”
Section: Involvement Of Test Subjectsmentioning
confidence: 99%
“…In this work the newly recorded Interaction Game dataset as introduced in [27] was used. This data consists of a set of video sequences with a length of about 30 minutes each, depicting an experiment involving a participant who interacts both through speech and touch input with a multimodal system.…”
Section: Dataset and Annotationmentioning
confidence: 99%