2021
DOI: 10.48550/arxiv.2101.07906
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Multimodality in VR: A survey

Daniel Martin,
Sandra Malpica,
Diego Gutierrez
et al.

Abstract: Virtual reality has the potential to change the way we create and consume content in our everyday life. Entertainment, training, design and manufacturing, communication, or advertising are all applications that already benefit from this new medium reaching consumer level. VR is inherently different from traditional media: it offers a more immersive experience, and has the ability to elicit a sense of presence through the place and plausibility illusions. It also gives the user unprecedented capabilities to exp… Show more

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Cited by 1 publication
(3 citation statements)
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References 171 publications
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“…There is a wide literature on the topic of multimodal interaction, including many surveys that have adopted various approaches to describe design, implementation, evaluation, and application of multimodal interactions [3,8,12,13,19,31].…”
Section: Surveys Of Multimodal Interactionmentioning
confidence: 99%
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“…There is a wide literature on the topic of multimodal interaction, including many surveys that have adopted various approaches to describe design, implementation, evaluation, and application of multimodal interactions [3,8,12,13,19,31].…”
Section: Surveys Of Multimodal Interactionmentioning
confidence: 99%
“…Dumas et al [8] focused on principles, models, and programming frameworks for multimodal user interfaces, highlighting the potential of machine learning for this area. A survey of the state-of-the-art of the role played by and the benefits of multimodality in Virtual Reality was provided by Martin et al [19] that focused on the potential of multimodal interactions to contribute to compelling experiences in virtual environments. Gürkök and Nijholt [12] surveyed Brain-Computer Interfaces for multimodal interactions, stressing how they can significantly improve error handling, task performance, and user experience.…”
Section: Surveys Of Multimodal Interactionmentioning
confidence: 99%
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