Unfamiliarity about the school campus grounds results common problems for new students or visitors. They tend to get lost inside the campus, arrive late in classes or meetings. They navigate by themselves and ask security personnel, still they tend to take time to reach their destination or most often they get lost. This study is for new students and visitors. It helps them to explore and navigate the campus grounds thru a mobile application. The mobile application provides a user-friendly interface which considers user experience. The mobile application serves as a guiding tool in navigating around the school campus grounds. In the study, the mobile application used Google Map to track the current location of the user and plot the route from the origin to the destination inside the Technological Institute of the Philippines Quezon City campus using fuzzy logic algorithm to get the shortest route and channel selection algorithm to get the nearby user within a perimeter. The study used the Rapid Application Development model in order to deliver expected outputs. Surveys using a questioner drafted from ISO 25010 were conducted to determine the effectiveness of the developed mobile application in terms of its functionality, reliability and efficiency. It was concluded that the mobile application is an effective tool in giving navigation and campus information for its users. For the result, the average mean of all the criteria yields 4.12 interpreted as very effective using the 5 point Likert's Scale. Thus, the mobile application is useful reliable, functional, and efficient to serve its purpose.