2007
DOI: 10.1109/mcg.2007.155
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Network-Based Visualization of 3D Landscapes and City Models

Abstract: To improve the visualization of large 3D landscapes and city models in a network environment, the authors use two different types of hierarchical level-of-detail models for terrain and groups of buildings. They also leverage the models to implement progressive streaming in both client-server and peer-to-peer network architectures.

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Cited by 54 publications
(27 citation statements)
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“…For example a transfer of large amount of data coupled with a slow connection can affect the user experience. The network and the terminal capabilities can be taken into account to send an adaptable version of a 3D content using level of detail (LOD), such as a 3D agent [31], or a 3D model of a city [48]. More details about LOD representations will be given in section 2.3.2.…”
Section: Adaptation To Hardwarementioning
confidence: 99%
“…For example a transfer of large amount of data coupled with a slow connection can affect the user experience. The network and the terminal capabilities can be taken into account to send an adaptable version of a 3D content using level of detail (LOD), such as a 3D agent [31], or a 3D model of a city [48]. More details about LOD representations will be given in section 2.3.2.…”
Section: Adaptation To Hardwarementioning
confidence: 99%
“…Besides streaming the bulky textures and objects, it requires passing data related to dynamism regarding the inter-relationship of 3D objects, view change detection, frustum culling, motion interpolation and extrapolation, and so on. Therefore as a key part of streaming for networked games, especially for MMOGs, due to the high number of textures in a 3D scene, the required set of textures is streamed in advance to be stored locally [21,39,45].…”
Section: Adaptive Texture Streamingmentioning
confidence: 99%
“…The employment of wavelet-based strategies can be found in the literature, some of which may be of interest to the reader. Royan et al 10 have utilized the wavelet-based hierarchical LOD models to implement view-dependent progressive streaming for both client-server and P2P networking scenarios. In an earlier work, Gioia, Aubaut, and Bouville proposed to reconstruct wavelet-encoded large meshes in real time in a view-dependent manner for visualization by combining local update algorithms, cache management, and client/server dialog.…”
Section: Proposed Adaptively Synchronous Scalablementioning
confidence: 99%