2013 Digital Heritage International Congress (DigitalHeritage) 2013
DOI: 10.1109/digitalheritage.2013.6743760
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NICH: A preliminary theoretical study on natural interaction applied to cultural heritage contexts

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Cited by 12 publications
(7 citation statements)
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“…From these studies, the cultural heritage sector will take some benefits. We are also involved in the definition of a digital protocol oriented to collect, archive, and analyze gestures performed by people from different countries and cultures in order to improve the gestures grammars for interacting in VR environments [Pescarin et al 2013]. It is necessary to identify movements and gestures that are as intuitive as possible and similar to those that we normally perform to relate with the outside world, taking in consideration the limits of technology.…”
Section: Discussionmentioning
confidence: 99%
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“…From these studies, the cultural heritage sector will take some benefits. We are also involved in the definition of a digital protocol oriented to collect, archive, and analyze gestures performed by people from different countries and cultures in order to improve the gestures grammars for interacting in VR environments [Pescarin et al 2013]. It is necessary to identify movements and gestures that are as intuitive as possible and similar to those that we normally perform to relate with the outside world, taking in consideration the limits of technology.…”
Section: Discussionmentioning
confidence: 99%
“…Some pioneering experiences in the domain of gesture-based interaction in heritage VR environments have been done in the last 3 years by CNR ITABC [Pietroni et al 2012a[Pietroni et al , 2012bPescarin et al 2013]. …”
Section: Gesture-based Interaction In Vr Environments: a New Frontiermentioning
confidence: 99%
“…A lack of standardized gesture mechanisms such as body movement restriction and variation range of postures is also another challenge. Some user needs an assistant to guide them as being unfamiliar with system controls and requires some time to acquire [15,16]. These subsequently affect the tracking accuracy fail to recognize fast hand gesture movement or large blockage area mainly due to interaction malfunction [17,18].…”
Section: System Designmentioning
confidence: 99%
“…Tracking: Aside from the traditional technology of computing that enables interactivity between human and machines, the technology of VR system also supports ranges of tracking devices that can track either the user's whole-body movement or specific parts of the body movement, which allows user to interact with the system. Imitating users' physical movement can enhance the level of immersion and sense of presence during UX [16]. Yet, the technicality of the system presented various challenges [30] With the current state of technology innovation, most researchers are concerned on implementing with higher-end machines to work more intelligently.…”
Section: Technologymentioning
confidence: 99%
“…Digital Heritage is a domain that comprehends several different research fields and disciplines, from museography to computer graphics, from archaeology to design, from art history to engineering, from archives to statistics, etc. It is therefore a general term, which includes many ICT topics and heritage themes, and in most cases most of nowadays research lays in the overlapping and interconnection among them" [11] (p. 1).…”
Section: Augmented Reality As Digital Heritagementioning
confidence: 99%